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Anti-tile is now disabled when low quality is selected.Implemented Ground Shading Quality settings.Optimized memory usage of tree scatter by reducing texture duplication.

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  • PQS disabled when flight camera is not active.
  • Deactivated underwater state detection when flight camera not active.
  • Applied CPU optimization to SetPixel behavior.
  • Reduced GPU memory usage for surface scatter meshes (especially grass) by scaling render buffers to currently visible content.
  • Optimized memory usage for clouds and corrected issue in which clouds on some Celestial Bodies did not match quality settings.
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  • Optimized cubemap rendering to reduce memory usage and improve CPU performance.
  • 🚀 Changed Kerbal Crew Cam to paginated format.
  • Kerman’s hair could clip through his helmet
  • Fixed an issue with jet engines that could cause the wrong engine mode to be selected.
  • Fixed a bug to prevent some abrupt Kerbal animation changes.
  • Fixed a bug that caused main menu screen elements to persist into gameplay.
  • Fixed a bug that could cause highlight dot markers to appear on some vessel joint connectors in flight.
  • Fixed a bug that could cause trajectory lines to incorrectly display as a non-closed orbit/escape trajectory.
  • Fixed CommNet partial/no connection after decoupling/undocking a probe.
  • Collision icons should now be displayed map trajectories for Bop
  • Fixed collision detection in map mode for trajectories with impacts on Bop.
  • Fixed a bug that caused uncontrolled vessels to be tagged as debris in certain scenarios.
  • Fixed a bug that can cause certain vessel configurations to be destroyed at frame of reference updates in flight.
  • This is now possible as long as both vehicles are inside the high-fidelity physics bubble surrounding the observer
  • Fixed issue preventing switching between vehicles in atmospheric flight.
  • Fixed issue where engines in Part Manager displayed incorrect “Deactivate” or “Activate” state.
  • Burn timer status icons are now accurate when the burn is completed at the correct time.
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    If crash damage was disabled in playthroughs, it will now be enabled This setting could cause issues preventing vessels from entering a landed state.

  • Removed the “Disable Crash Damage” difficulty setting.
  • Improved handling of hover and click targets in Map view when multiple objects overlap.
  • 🚀 Fixed spacebar sometimes not triggering staging.
  • 🚀 Fixed parts attached to some physicsless parts falling at launch.
  • 🚀 Stopped light parts from consuming EC after they are switched off.
  • engines must be set to Closed Cycle mode to allow accurate orbital maneuver planning
  • 🚀 Maneuver plans are now constrained by available fuel and will no longer provide false projections that extend beyond vehicle’s capacity.
  • 🚀 Recovered Kerbals are accessible again from the VAB.
  • 🚀 Fixed deletion of vessels without control during game save.






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